Sometimes Windbg is not able to recreate the stack when using the k command.
This problem might come up with frame pointer optimization for example.
In such cases you can easily construct the call stack manually with some usage of your brain:
First execute:
0:000> dps @ebp
This will list the raw contents of the stack along with a matching symbol if available (top down)
then execute 'd' (which repeats the last d* command) as long as you reach the bottom of the stack. Know you need to distinguish between calls on the stack and variables and so forth. With few knowledge of the code executed it is pretty obvious to devide the calls from the rest. I personally copy the calls to the scratch pad not to get lost.
Thursday, July 27, 2006
How to get the stack when 'k' tells you 'Stack unwind information not available. Following frames may be wrong.'
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Tricks
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